

There is also a significant amount of custom content that has been developed that is not found in any other variant. Elements from other variants have been included as well, such as from dNetHack, Slash'EM, SpliceHack, UnNetHack, and xNetHack. Some of those features have remained the same (for example, SporkHack's reflection changes), but many have been altered to set them apart and provide the player with a new experience. The inspiration for this game mainly comes from the variants GruntHack and SporkHack, incorporating many of the same features that make those variants difficult in their own right.

To download the official release (version 0.8.0), which includes Windows binaries, visit this link.ĮvilHack was designed from the outset to be a much more difficult game to win than vanilla NetHack. The latest build of EvilHack incorporates the official release build of NetHack 3.6.6 as well as several bugfixes from NetHack 3.7.0 (EvilHack version 0.8.0-0 Beta - last build Wed Jul 27 16:56:48 2022 UTC - git commit (a01e2d0). The Github repository for EvilHack can be found at a direct link to the change log can be found here, and is updated on a regular basis. Work on EvilHack began on October 20th 2018, and it was released for public play in April of 2019 on the Hardfought public NetHack servers.
#Angband increase carry weight Patch#
For diabolical feature ideas, see Evil Patch Idea.ĮvilHack is a variant initially based on NetHack 3.6.2, created by Keith Simpson (also known as User:K2).
